Mar 24, 2016

Season 39 and Starbow - hello

Season 39 on iccup has begun. Things are different player base wise. There seems to be more C- level players than D in light of the 60 games I've played. Despite that, I can get some exciting games.
Still, brood war pushes one into having tunnel vision and one can end up losing as a result. Some things one needs to do quickly, precisely and very periodically, like cycling through production, and the rest I've decided I should slow down and be more steady. Reading the opponent and doing the right things still require some thinking. I've not been focusing on one race matchup so it's doubly important to steadily/carefully keep an eye on my position and what I'm doing. Forcing myself to go any faster is just going to lead to bad plays.

Changes is my Gameplay
In the early game, I think it's wise to hotkey my CCs to 3 and 4 until my two base economy is doing well enough that I have three control groups worth of an army. 5 and 6 will still go to factory/barracks and f3 will still be camera location over army production. I think I'm doing okay with using the camera location when I have more than two army production buildings.

TvT is sloppy. If the game goes far enough I only use my hotkeys for wraiths. This truly is a game of positioning and I've not quite yet worked out which units I should be hotkeying in the later stages of the game. It feels almost better to select attack/move at times. Also, being aggressive at the right times is challenging, but fun.
TvP I've been playing mostly standard factory expand. Every now and then I do the one base vulture drop. It once worked well but my follow up was lackluster so I still lost.
Streaming on
Seems my computer is good enough for streaming now. Finally I can show off my skills! I'm sure funny things will be happening. For now, it's Starbow and Brood War.

My overall goal right now is to just see funny things happen.

Jan 13, 2014

Low level play

Starbow is definitely what I wanted from starcraft 2. The unit interaction is top notch! Skill plays a part as the lurkers, dragoons, defilers, reavers, science vessel have returned with a few new abilities.

A revamped starcraft have finally arrived, being just as I wished. Starbow takes the best from brood war and sc2 to a masterpiece. I'm thinking this could be big

Jan 12, 2014


There is a nice Starcraft 2 mod that's out. It shows promise. Can this be the future of starcraft?

Nov 14, 2011


Week 1: I still have a problem expanding against a protoss. D+ protoss players are a real pain in the ass because they never go where you want them to go, they make too many zeolots and they expand too fucking much.

Man, it's going to be a bitch learning how to beat a protoss that's ahead, has 10 dragoons and 30 zeolots. Whatever I have evaporates. In the beginning if they make a zeolot first, I struggle dealing with it. Then the dragoons come after that... delaying my CC far too long.

Week 2: Staying D+ isn't as easy as I remember.

Went on a 7 game losing streak to have two interesting games (I won) against protoss players with < 140 apm.

Barely beat a protoss with 67 apm... I think I'm going to cry.

Dreamt I was playing starcraft. Even there... I lose.

So... I'm having trouble harassing. I've been trying but my vultures always die so quickly. I can't rely on my mech ball all the time, as it definitely isn't working in my favor. My eapm is 90-127, very bad. Is my slow speed and poor macro my second wall? Or is it my mechanics? Everything feels so chaotic when I push. I wonder if my brain is even capable of reaching C-... I have little confidence in my tvp :-[ I'm so afraid of recall and zeolots...

Truth be told, I believe my protoss could beat my terran. I honestly feel I can reach at least C- with protoss. How many people could truly say their offrace could beat their main?

This is the most losses I've ever had in a season. (46)


Starcraft 2
I have seen a few of the new starcraft units that will be in the expansion. There will be a flying zerg thing that can create a cloud that stops units from doing long ranged attacks, it's similar to disruption web... Very interesting, blizzard really may know what they're doing after all @_@ I'm still going to wait until the final expansion but if I find these units micro intensive...

There is also a "shredder", battle hellion, and warhound for the terran. The warhound is good against mech units and has area of affect anti air... I'm not sure what to think of it yet. Battle hellion seems meh... But the shredder - Creates a whirlwind of death but disables when friendly units are near. it will be of most use against zerg I think. We'll see.

'Til next month.

Oct 14, 2011

Self-Destruction Sequence Malfunction

I continued to play anyway. I went so far as to play 4 hours a day for almost a week before my computer died on me so I had no way of playing. My social life is fine. And my computer seems to be working now. Time to start back up.

Maybe I should work on my TvT. In my early career I've lost so much tvt I've grown afraid of it. How do you overcome fear?

Eventually, I will have my own stream on TL.

I'll update on my progress and my thoughts on the new starcraft 2 units next month! C- here I come!

Jun 14, 2011

No Re

And so. That's it. Thanks to the noobs that made the game enjoyable. I will follow the expansions of sc2 just to see what they add, but I don't think anything they add would stir my interest.

I see BW as a great game but it doesn't seem to be doing well for my social life. There are no PC Bangs here. I can't walk up to people and talk about games. There are no friday night gatherings having a LAN party.

This journey has already passed it's peak. I'm halfway back home. It's a shame to be introduced to a world one can't fully explore.

This blog will self-destruct in 16 days

May 3, 2011

Seeing TvZ with new eyes

Learning things!

I've been barely losing to some zergs I suspect to be C- max. Recently just play a zerg, cut him down to just his main and his one expansion and lost due to bad macro. It was a sure win. Map control has been improving slightly. Just having my marines running around causes most zergs to tense up and defend. My science vessel timing has gotten better. It's nice not to lose to mass mutas anymore.

It's okay to let your macro slip when you're trying to drop and attack at the same time. I just have to make more buildings before that time comes, and try to spend as quickly as possible. Queueing units is more acceptable the longer the game goes.

Mutas aren't of much concern anymore thank goodness. Late game is going to be a challenge. Especially when my drops do no damage. I've been paying more attention to dropping on spots that do the most damage. Surprisingly, dropping behind their natural can do lots of damage and leave them disgruntled.

Something is still perplexing me. How the hell do people have over 200 apm? Are they merely switching between their building units the entire game? How the hell do you make 200 your MINIMUM apm in a 25 minute game?

I am so bad. I'm going to focus more on my TvZ.

Just hit D+. Took only 32 games :-[