Apr 10, 2010

Perception

Played about 20 1vs1s, about 10 2v2s. Noticed some things, and agree with some observations from others.

TvP - As they were in BW, marines are shit. There's no point in wasting minerals on them, and it's best to get as much gas as possible for Rauders or other units. Also, dropships aren't all that helpful in battle. It's better to have one ghost than three dropships, no matter how many units you have. Emp is a very strong ability and if you get them off on the right units your army will kick ass. I say, by mid game, 3 or 4 ghosts would be wise, with one or two dropships to heal your units while not in battle, and vikings depending on if he's got collosi waiting for you.

In all Matchups, it's best to keep your gas down -have enough minerals to help keep the gas down. I never pump marines out with the reactor add-on.

TvT - Banshees with cloak are a bit difficult to deal with when they rush for them. I've tried going vikings and turrets, but lost a lot of scvs and my units, partly due to how poorly I reacted. One guy rushed two banshees (with cloak halfway done), and 4 marines inside a dropship. I had two vikings, about 4 marauders, and a few turrets that never got a chance to hit the banshees. He had the game in the bag (also had 100 apm).

TvZ, haven't played much of this. One went mass mutas, and another went mass roaches. I mostly lose due to bad macro. I'm thinking this is the only matchup in which marines would be of use, and spend gas on ravens or dropships. And upgrading everything.

I'm now in platinum league in 2v2s. Added some people from reddit and they seem to be all about team play. Now that I'm starting to understand the game a bit more, I now see there are a lot of bad players out there. In the games where I'm focusing on the terran, fast banshees. If focused on toss, emp. If zerg, eh, still a bit wobbly on what I make against them.

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